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== General ==
== General ==


''Gesoria'' [gəzo:ʁi:a] is a country in the southwest of Áváhé. To some people it is considered the end of the world. Because because it is an inaccessible and isolationist country, not much is known to the outside world about Gesoria.
[[Datei:Gesoria.jpg|mini|Gesoria]]


== Geography ==
''Gesoria'' [gəzo:ʁi:a] is situated in the southwest of Áváhé and is often regarded as the edge of the world by some. Its status as an isolated and reclusive nation means that very little is known about Gesoria to the outside world.


Gesoria is located in the southwest of Áváhés. The climate in the country ranges from humid continental in the north to mediterranean in the south. The northernmost islands consist of desert, while the island of Dýrrách has several climatic zones between humid subtropical and subarctic continental.
== Geography & Climate ==


Both the islands of <u>[[Tammeren]]</u> and parts of <u>[[The Western Expanse]]</u>, as well as the island of <u>[[Dýrrách]]</u> and <u>[[Anath]]</u> belong to the cultural sphere or the sphere of influence of Gesorie.
Gesoria is situated in the southwest of <u>[[Áváhé]]</u>, featuring a varied climate that transitions from humid continental in the north to Mediterranean in the south. Its geographical makeup includes desert-covered northern islands and the island of <u>[[Dýrrách]]</u>, which boasts diverse climatic zones ranging from humid subtropical to subarctic continental.


The country is a direct neighbor of the <u>[[Aerznia|Aerznian Empire]]</u> and, like <u>[[Quanar]]</u>, is at enmity with it. However, since Gesoria is quite isolationist, much less is known about the country in Aerznia than about Quanar.
Culturally, Gesoria's sphere of influence extends to the islands of <u>[[Tammeren]]</u> and parts of <u>[[The Western Expanse]]</u>, along with Dýrrách and <u>[[Anath]]</u>.
Besides Aerznia, Gesorie also has the Free Riverine Peoples as neighbors to the east. Both parties have a positive attitude towards each other, as they see Aerznia as a common enemy. Traditionally, the Riverne Tribes repel Aerznia's attacks coming from the north, while Gesoria claims the west for itself. A constant source of conflict between Aerznia and Gesoria is the island of <u>[[Elusia]]</u> west of <u>[[Haliodarnasos]]</u>, which is half occupied by each party but claimed in its entirety.


== Climate ==
Politically, Gesoria shares its borders with the <u>[[the Aerznian Empire|Aerznian Empire]]</u>, with whom it maintains a hostile relationship akin to that of <u>[[Quanar]]</u>. However, Gesoria's isolationist stance means it remains shrouded in mystery compared to its more well-known neighbor.


Both tropical savannah and Mediterranean climate, as well as humid subtropical to subarctic continental climate are found in Gesoria.
To its east, Gesoria shares its border with the <u>[[the Free Riverine People|Free Riverine Peoples]]</u>, fostering a positive relationship due to their common adversary in Aerznia. The Riverine Tribes historically defend against Aerznian incursions from the north, while Gesoria asserts its claim over the western territories. A persistent point of contention between Aerznia and Gesoria is the island of <u>[[Elusia]]</u>, located west of <u>[[Haliodarnasos]]</u>, which is divided and claimed in its entirety by both parties.


== Regions ==
== Sub-Regions ==


The regions that belong to Gesoria are the following:
The sub-regions that belong to Gesoria are the following:
<u>
<u>
* [[Anath]]
* [[Anath]]
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* [[Sakys]]
* [[Sakys]]
</u>
</u>
These regions also function as administrative entities, meaning they are districts within Gesoria.


== Culture ==
== Culture ==


Gesoria is home to Humans, who make up the majority of the population, but also to numerous Dragons, Kehdei, Old Ones, and also Wolves.
Gesoria is inhabited predominantly by <u>[[the Humans|Humans]]</u> but also hosts numerous <u>[[the Dragons|Dragons]]</u>, <u>[[the Kehdei|Kehdei]]</u>, <u>[[the Old Ones|Old Ones]]</u>, and even <u>[[the Wolves|Wolves]]</u>.


Gesoria sees itself as the <u>[[Successors of the Imperii Draconi|successor]]</u> of the <u>[[Imperii Draconi]]</u>. In fact, there are some parallels between the two realms; for example, citizens enjoy basic freedoms and rights, men and women are equal, and the person is considered inviolable. However, compared to Quanar, the country today has little in common culturally with <u>[[Imperii Draconi|the Old Empire]]</u>. It mainly functions as a refuge for the magically gifted, the elderly, and people who have left Aerznia for various reasons. This is also the reason for the internal heterogeneity of the country.  
The nation of Gesoria views itself as the <u>[[Successors of the Imperii Draconi|successor]]</u> to the <u>[[Imperii Draconi]]</u>. Indeed, certain parallels exist between the two realms; for instance, citizens enjoy fundamental freedoms and rights, gender equality is upheld, and individual sovereignty is respected. However, in terms of cultural identity, Gesoria today bears little resemblance to the Old Empire compared to Quanar. Primarily, Gesoria serves as a sanctuary for individuals with magical abilities, the elderly, and those who have departed Aerznia for various reasons. This diversity is a defining characteristic of the nation.


=== Emblem ===
=== Emblem ===


Gesoria's emblem is a stylized bell. This goes back to the Old Empire, but also to <u>[[The Conclave of Owls|the Conclave of Owls]]</u>.
Gesoria's emblem is a stylized bell. This dates back to the Old Empire, but also to <u>[[The Conclave of Owls|the Conclave of Owls]]</u>.


=== Time Calculation ===  
=== Time Calculation ===  


The time calculation in Gesoria functions according to the principle before and after the end of the Old Empire. The week has five days, oriented to the five founders of modern Gesoria.  
In Gesoria, time is calculated according to the principle of "before" and "after" the collapse of the Old Empire. The week consists of five days, honoring the five founders of modern Gesoria.


=== Languages ===
=== Languages ===


Most of what is known about Gesoria in the outside world comes from the stories of travelers who have visited the country specifically. Spoken languages include High Templic, an ancient Aerznian dialect, including some subordinate dialects, but also modern Aerznian, as well as <u>[[Dýrráchic]]</u> - an ancient Dragon language.  
Much of the outside world's knowledge about Gesoria stems from the accounts of travelers who have ventured specifically to the country. The spoken languages include High Templic, an ancient Aerznian dialect, along with some derivative dialects, as well as modern Aerznian and Dýrráchic, an ancient Dragon language.


The culture of Gesoria is quite closed to strangers, some would say purposefully designed to be confusing. However, it can be said that west of <u>[[The Tammeren Strait|the Tammeren Strait]]</u>, an island culture with a strong connection to the water stands out, while closer to the mainland and around the capital <u>[[Templar]]</u>, the Templar culture dominates. The south with the landmass of Anath is also influenced by the Riverlands. Building is preferably done with stone, so that even simple people often have solid dwellings. Shipping is brisk because of the numerous islands that belong to Gesoria.  
Gesoria's culture appears closed to outsiders, deliberately designed to be enigmatic, some might argue. However, it can be observed that to the west of the Tammeren Strait, an island culture with strong maritime ties prevails, while closer to the mainland and around the capital <u>[[Templar]]</u>, the Templar culture dominates. The influence of the Riverlands is also notable in the southern region of Anath.  
While the world knows little about Gesorien, Gesoria collects a lot of information from outside via spies and networks. There are organizations responsible for this as well.  
 
Stone is the preferred building material, ensuring that even humble abodes are sturdy. Given the abundance of islands under Gesoria's jurisdiction, maritime trade thrives. While the world's understanding of Gesoria remains limited, the country actively gathers information from external sources through spies and networks, facilitated by dedicated organizations.


=== Fashion ===
=== Fashion ===


The cultural ideal of beauty for men is baldness and the wearing of beards. Baldness is worn from the age of ten and is considered as smooth as bells are, as bells play a large role in Gesorien, both for communication over long distances and everyday. Men of Gesoria are therefore often called bell heads, although not all men are bald - such as members of the Seer Order. The lack of hair is also seen as purifying. On the fifth day of the week, men are usually shaved.  
In Gesoria, a widespread cultural notion of male beauty extols baldness and the cultivation of beards. Baldness is embraced from the tender age of ten and is equated with the smoothness of bells, which hold significant cultural significance in Gesoria for both long-distance communication and daily rituals. Consequently, men in Gesoria are often colloquially referred to as "bell heads," although not all men are bald, such as members of the Seer Order. The absence of hair is also perceived as a symbol of purity, and it is customary for men to undergo shaving rituals on the fifth day of the week.


In contrast, the ideal of beauty for women is to be wiry and hardy. Often women wear braided hair from a young age. On one they purposefully wear their hair down: For the wedding.  
Conversely, the feminine ideal of beauty in Gesoria emphasizes resilience and strength. Women often adorn themselves with braided hair from a young age, often reserving the act of wearing their hair down for a singular occasion: their wedding day.


Gesoria is also the only country south of <u>[[The Scarlet Hights|the Scarlet Hights]]</u> where obsidian can be found and exported on a larger scale. The possession of objects - especially ceremonial swords made of obsidian - is therefore also a status symbol.  
Furthermore, Gesoria stands as the sole country south of the <u>[[the Scarlet Heights|Scarlet Heights]]</u> where obsidian is both mined and exported on a notable scale. Possessing objects crafted from obsidian, particularly ceremonial swords, serves as a marker of status and prestige in Gesorian society.


=== Food ===
=== Food ===


Variously prepared horse chestnuts are considered delicacies in many places. Gesorien is also climatically one of the few regions where chestnuts are found in large quantities.  
Chestnuts, prepared in various ways, are esteemed as delicacies in numerous locales. Gesoria boasts abundant quantities of chestnuts, adding to its culinary allure.


=== Mysticism ===  
=== Mysticism ===  


Widespread mysticism is present in all regions of Gesoria. There are numerous sacred buildings whose purpose is often unclear to strangers. Travelers also often emphasized the extensive use of magic in all social classes. Many in Aerznia consider Gesoria to be on the edge of the world, largely due to its exposed location to the west and cultural inaccessibility.  
Throughout Gesoria, pervasive mysticism permeates every region. Sacred structures abound, but their purposes are often shrouded in mystery to outsiders. Travelers - if any - frequently remark upon the widespread integration of magic across all societal strata. In Aerznia, Gesoria is thusly often perceived as the edge of the world, owing to its western location and cultural enigma.


In many places in Gesoria there are apparitions, public rituals or recurring events that make sense only to the initiated. Such occurrences - depending on the region and the occasion - have a high status and are also part of the often ritualized social life. Occasionally, they are also centrally organized or perform relevant tasks. Since the Gesorians inherited the art of bell casting from the Old Empire, bells often play a role in various traditions as well. But even beyond that, there are many local conspicuous features.  
In various locales across Gesoria, apparitions, public rituals, and recurring events occur, understood only by the initiated. Depending on the region and occasion, these occurrences hold significant status and are integral to the ritualized social fabric. Sometimes centrally organized, they serve pertinent functions. Leveraging the legacy of bell casting inherited from the Old Empire, bells frequently feature in diverse traditions. Moreover, numerous local idiosyncrasies further distinguish Gesoria's cultural landscape.


==== Examples ====
==== Examples ====


* Dragon statues with lanterns in their mouths, for example, serve as lighthouses in the Strait of Tammeren. They were made in the image of a Dragon that once took on this task, an example of the posthumous veneration and mystification of relevant figures that is a tradition in Gesoria.  
* Dragon statues, each holding lanterns in their mouths, stand as lighthouses along the Strait of Tammeren. Crafted in the likeness of a Dragon that once assumed this duty, they exemplify Gesoria's tradition of posthumous veneration and mystification of significant figures.


* Especially in the western island areas, there are regular cultic gatherings on beaches, usually once a month. At the venues there are often five statues representing the founders of modern Gesoria. The lanterns are left floating in the water.
* In the western island regions, particularly, monthly cultic gatherings occur on beaches. These gatherings often feature five statues representing the founders of modern Gesoria, with lanterns ceremoniously set adrift in the water as part of the ritual.


== Politics ==
== Politics ==
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=== Domestic Policy ===
=== Domestic Policy ===


Basically, the country is organized federally, but at the same time it is a kind of unitary state in disguise. The four major regions are divided into local government districts, which are quite autonomous. However, the central government in the capital, Templar, who is elected by this council - which is headed by <u>[[The High Templar|the High Templar]]</u> - has important powers. This government consists of a council of representatives from each district.
Essentially, Gesoria operates under a federal system, although it functions more like a disguised unitary state. The country is divided into four major regions, each further subdivided into local government districts (''see: Sub-Regions'') with significant autonomy. However, the central government, based in the capital city of Templar, holds significant authority. The government, led by the High Templar, is elected by a council comprising representatives from each district.


=== Foreign Policy ===
=== Foreign Policy ===


The country maintains an extensive network of spies and contacts for its own security. In isolation, Gesoria developed into the diverse culture of today, which has absorbed relatively few outside influences and is now, for many, a symbol of strangeness and mystery.
Gesoria has cultivated an extensive network of spies and contacts to ensure its security. This isolation has allowed Gesoria to develop its diverse culture relatively untouched by outside influences.


=== Supra-regional Organisations ===
=== Supra-regional Organisations ===


In most of the regions there are supra-regional organizations. In general, among these, despite their heterogeneity, conclaves stand above orders in a more or less official hierarchy:
In most regions, there exist supra-regional organizations, with conclaves generally positioned above orders in a more or less official hierarchy.


* '''<u>[[The Order of the Sighted Blinds]]</u>:''' In most regions in Gesoria there are blind people who come from a community of blind people. As spiritual and magical seers, they perform duties as counselors, including occasionally being able to tell if someone is lying.
* '''<u>[[The Order of the Sighted Blinds]]</u>:''' Communities of blind individuals who serve as spiritual and magical seers, fulfilling roles as counselors and occasionally discerning truthfulness in individuals.


* '''<u>[[The Conclave of the Guardians]]</u>:''' Persons who can transform themselves into animals - like eagles - keep watch on Dýrrách. They are organized in the Conclave of the Guardians.
* '''<u>[[The Conclave of the Guardians]]</u>:''' Individuals capable of transferring their consciousness into animals, such as eagles, are stationed as sentinels on Dýrrách. They operate within the Conclave of the Guardians.


* '''<u>[[The Conclave of Owls]]</u>:''' This organisation is an organization dedicated to the collection and preservation of knowledge. A branch of it is also the Gesoria's spy network.
* '''<u>[[The Conclave of Owls]]</u>:''' This organization is an organization dedicated to the collection and preservation of knowledge. A branch of it is also the Gesoria's spy network.


* '''<u>[[The Order of the True Verdict|The Order of the True Verdict]]:</u>''' The Order of the True Verdict is the extensive spy network of Gesoria. It is subordinate to the Conclave of Owls.
* '''<u>[[The Order of the True Verdict|The Order of the True Verdict]]:</u>''' The Order of the True Verdict is the extensive spy network of Gesoria. It is subordinate to the Conclave of Owls.
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== Special Case Dýrrách ==
== Special Case Dýrrách ==


The island of Dýrrách is considered a forbidden land in Gesoria. It is a duty of all districts to deny access to it to strangers.  
The island of Dýrrách has long been deemed off-limits within Gesoria, with all districts instructed to bar entry to outsiders. Only a few cities stand on the easternmost stretches of Dýrrách, primarily serving as navigational aids and otherwise functioning as fortifications. These cities are located in a green zone - "Anoichtón" - to which access is permitted.
Only two cities exist on the easternmost spur of Dýrrách, and these serve mainly to facilitate maritim navigation and otherwise function mainly as bastions.


Since when Dýrrách is considered a forbidden land and why, is not exactly clear. It is conceivable that the island became unsafe due to volcanic activity and access was therefore restricted. Again, legends and stories abound in the face of missing facts. The sealing off of the island was gradual and only became more rigid over time.
The precise origins of Dýrrách's forbidden status remain unclear, with the sealing off of the island occurring gradually and intensifying over time. It is possible that volcanic activity rendered the island hazardous, prompting restrictions on access. Yet, amidst the absence of concrete facts, legends and folklore abound, adding layers of mystery to the island's enigmatic reputation.


== History ==
== History ==


Gesoria originally belonged to the heartlands of the Old Empire. Since today's parts of the land lie directly in front of Dýrrách, the region was densely populated in the beginning.  
Gesoria's origins trace back to the heartlands of the Old Empire, which lent the region considerable cultural significance. Initially, it boasted a dense population due to its proximity to Dýrrách and Tammeren, both early integrants into the empire. However, the more eastern core provinces of the empire drew much of the populace, leading to a decline in Gesoria's population.
 
Dýrrách and Tammeren did have some cultural significance as lands that were integrated into the empire particularly early. But many had been drawn to the core provinces of the empire. Therefore, the population of Gesoria doubled within half a century due to the migration of refugees.  


With the fall of the empire and the beginning of <u>[[The Imperial Cleavage Wars|the Imperial Cleavage Wars]]</u>, many persecuted Dragons, Old Ones and Humans fled to Gesoria and the safe haven of Templar. Dragons in particular were drawn there, as Gesoria was also the place where their ancestors had first begun to explore the world. Gesoria was not as heavily populated at that time as it had been in the era of the early empire.
Nevertheless, with the onset of the <u>[[the Imperial Cleavage Wars|Imperial Cleavage Wars]]</u> and the subsequent collapse of the empire, Gesoria emerged as a sanctuary for refugees, including persecuted Dragons, Old Ones, and Humans. Notably, Dragons, in particular, were drawn to Gesoria, as it held historical significance as many at the time believed it to be the place where many at the time believed their ancestors first ventured into the world. Despite its earlier decline in population, Gesoria experienced a resurgence as a refuge during this tumultuous period.


=== Unification ===
=== Unification ===
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==== The Five Founders ====
==== The Five Founders ====


The unification of Gesoria was peaceful. The four major regions of Tammeren, Dýrrách, Templar and Anath met under the leadership of five individuals in Templar. These were two Kehdei (one of them an Akradai), a Dragon, a Human and an Old One. They are revered today as the founders of Gesoria. However, not much is known about them, apart from the numerous legends. What is certain is that they brought together the different peoples of Gesoria and worked out the constitution of the country, which was to last for over a thousand years.
The unification of Gesoria was marked by peace and cooperation. Representatives from the four major regions of Tammeren, Dýrrách, Templar, and Anath convened in Templar under the leadership of five individuals. Among them were two Kehdei, one of whom was an Akrádai, a Dragon, a Human, and an Old One. These figures, revered as the founders of Gesoria, played pivotal roles in uniting the diverse peoples of the land.
 
Despite limited historical records, their legacy endures through numerous legends. It is known, however, that they collaborated to draft the constitution of Gesoria, which stood as the foundation of the nation for over a millennium.


=== Isolation ===
=== Isolation ===


This turbulent and unstable period was also the reason for Gesoria's later isolationism. In order not to become a victim of imperialistic encroachments of new regional powers in Aerznia, Gesoria sealed itself off. Therefore, they quickly attached importance to clear state borders, which had been less common in the Old Empire before.
The turbulent and unstable era following the fall of the Old Empire prompted Gesoria to adopt a policy of isolationism. Fearing imperialistic ambitions from emerging regional powers in Aerznia, Gesoria chose to seal itself off from external influences. As a result, the nation prioritized the fortification of its borders, a departure from the more porous boundaries of the Old Empire era.
 
== Trivia ==
 
The skull of the ancient Dragon general <u>[[Chrioseptico]]</u> lies wedged in the fur walls of a small ravine on the Gesorian island of Fevero. How it got there and what happened to the rest of its body is unknown.

Aktuelle Version vom 27. August 2024, 17:56 Uhr

General

Gesoria

Gesoria [gəzo:ʁi:a] is situated in the southwest of Áváhé and is often regarded as the edge of the world by some. Its status as an isolated and reclusive nation means that very little is known about Gesoria to the outside world.

Geography & Climate

Gesoria is situated in the southwest of Áváhé, featuring a varied climate that transitions from humid continental in the north to Mediterranean in the south. Its geographical makeup includes desert-covered northern islands and the island of Dýrrách, which boasts diverse climatic zones ranging from humid subtropical to subarctic continental.

Culturally, Gesoria's sphere of influence extends to the islands of Tammeren and parts of The Western Expanse, along with Dýrrách and Anath.

Politically, Gesoria shares its borders with the Aerznian Empire, with whom it maintains a hostile relationship akin to that of Quanar. However, Gesoria's isolationist stance means it remains shrouded in mystery compared to its more well-known neighbor.

To its east, Gesoria shares its border with the Free Riverine Peoples, fostering a positive relationship due to their common adversary in Aerznia. The Riverine Tribes historically defend against Aerznian incursions from the north, while Gesoria asserts its claim over the western territories. A persistent point of contention between Aerznia and Gesoria is the island of Elusia, located west of Haliodarnasos, which is divided and claimed in its entirety by both parties.

Sub-Regions

The sub-regions that belong to Gesoria are the following:

These regions also function as administrative entities, meaning they are districts within Gesoria.

Culture

Gesoria is inhabited predominantly by Humans but also hosts numerous Dragons, Kehdei, Old Ones, and even Wolves.

The nation of Gesoria views itself as the successor to the Imperii Draconi. Indeed, certain parallels exist between the two realms; for instance, citizens enjoy fundamental freedoms and rights, gender equality is upheld, and individual sovereignty is respected. However, in terms of cultural identity, Gesoria today bears little resemblance to the Old Empire compared to Quanar. Primarily, Gesoria serves as a sanctuary for individuals with magical abilities, the elderly, and those who have departed Aerznia for various reasons. This diversity is a defining characteristic of the nation.

Emblem

Gesoria's emblem is a stylized bell. This dates back to the Old Empire, but also to the Conclave of Owls.

Time Calculation

In Gesoria, time is calculated according to the principle of "before" and "after" the collapse of the Old Empire. The week consists of five days, honoring the five founders of modern Gesoria.

Languages

Much of the outside world's knowledge about Gesoria stems from the accounts of travelers who have ventured specifically to the country. The spoken languages include High Templic, an ancient Aerznian dialect, along with some derivative dialects, as well as modern Aerznian and Dýrráchic, an ancient Dragon language.

Gesoria's culture appears closed to outsiders, deliberately designed to be enigmatic, some might argue. However, it can be observed that to the west of the Tammeren Strait, an island culture with strong maritime ties prevails, while closer to the mainland and around the capital Templar, the Templar culture dominates. The influence of the Riverlands is also notable in the southern region of Anath.

Stone is the preferred building material, ensuring that even humble abodes are sturdy. Given the abundance of islands under Gesoria's jurisdiction, maritime trade thrives. While the world's understanding of Gesoria remains limited, the country actively gathers information from external sources through spies and networks, facilitated by dedicated organizations.

Fashion

In Gesoria, a widespread cultural notion of male beauty extols baldness and the cultivation of beards. Baldness is embraced from the tender age of ten and is equated with the smoothness of bells, which hold significant cultural significance in Gesoria for both long-distance communication and daily rituals. Consequently, men in Gesoria are often colloquially referred to as "bell heads," although not all men are bald, such as members of the Seer Order. The absence of hair is also perceived as a symbol of purity, and it is customary for men to undergo shaving rituals on the fifth day of the week.

Conversely, the feminine ideal of beauty in Gesoria emphasizes resilience and strength. Women often adorn themselves with braided hair from a young age, often reserving the act of wearing their hair down for a singular occasion: their wedding day.

Furthermore, Gesoria stands as the sole country south of the Scarlet Heights where obsidian is both mined and exported on a notable scale. Possessing objects crafted from obsidian, particularly ceremonial swords, serves as a marker of status and prestige in Gesorian society.

Food

Chestnuts, prepared in various ways, are esteemed as delicacies in numerous locales. Gesoria boasts abundant quantities of chestnuts, adding to its culinary allure.

Mysticism

Throughout Gesoria, pervasive mysticism permeates every region. Sacred structures abound, but their purposes are often shrouded in mystery to outsiders. Travelers - if any - frequently remark upon the widespread integration of magic across all societal strata. In Aerznia, Gesoria is thusly often perceived as the edge of the world, owing to its western location and cultural enigma.

In various locales across Gesoria, apparitions, public rituals, and recurring events occur, understood only by the initiated. Depending on the region and occasion, these occurrences hold significant status and are integral to the ritualized social fabric. Sometimes centrally organized, they serve pertinent functions. Leveraging the legacy of bell casting inherited from the Old Empire, bells frequently feature in diverse traditions. Moreover, numerous local idiosyncrasies further distinguish Gesoria's cultural landscape.

Examples

  • Dragon statues, each holding lanterns in their mouths, stand as lighthouses along the Strait of Tammeren. Crafted in the likeness of a Dragon that once assumed this duty, they exemplify Gesoria's tradition of posthumous veneration and mystification of significant figures.
  • In the western island regions, particularly, monthly cultic gatherings occur on beaches. These gatherings often feature five statues representing the founders of modern Gesoria, with lanterns ceremoniously set adrift in the water as part of the ritual.

Politics

Domestic Policy

Essentially, Gesoria operates under a federal system, although it functions more like a disguised unitary state. The country is divided into four major regions, each further subdivided into local government districts (see: Sub-Regions) with significant autonomy. However, the central government, based in the capital city of Templar, holds significant authority. The government, led by the High Templar, is elected by a council comprising representatives from each district.

Foreign Policy

Gesoria has cultivated an extensive network of spies and contacts to ensure its security. This isolation has allowed Gesoria to develop its diverse culture relatively untouched by outside influences.

Supra-regional Organisations

In most regions, there exist supra-regional organizations, with conclaves generally positioned above orders in a more or less official hierarchy.

  • The Order of the Sighted Blinds: Communities of blind individuals who serve as spiritual and magical seers, fulfilling roles as counselors and occasionally discerning truthfulness in individuals.
  • The Conclave of the Guardians: Individuals capable of transferring their consciousness into animals, such as eagles, are stationed as sentinels on Dýrrách. They operate within the Conclave of the Guardians.
  • The Conclave of Owls: This organization is an organization dedicated to the collection and preservation of knowledge. A branch of it is also the Gesoria's spy network.
  • The Light Carriers: are a kind of civilian welfare organization, which is partly subordinated to the Conclave of Owls.

Special Case Dýrrách

The island of Dýrrách has long been deemed off-limits within Gesoria, with all districts instructed to bar entry to outsiders. Only a few cities stand on the easternmost stretches of Dýrrách, primarily serving as navigational aids and otherwise functioning as fortifications. These cities are located in a green zone - "Anoichtón" - to which access is permitted.

The precise origins of Dýrrách's forbidden status remain unclear, with the sealing off of the island occurring gradually and intensifying over time. It is possible that volcanic activity rendered the island hazardous, prompting restrictions on access. Yet, amidst the absence of concrete facts, legends and folklore abound, adding layers of mystery to the island's enigmatic reputation.

History

Gesoria's origins trace back to the heartlands of the Old Empire, which lent the region considerable cultural significance. Initially, it boasted a dense population due to its proximity to Dýrrách and Tammeren, both early integrants into the empire. However, the more eastern core provinces of the empire drew much of the populace, leading to a decline in Gesoria's population.

Nevertheless, with the onset of the Imperial Cleavage Wars and the subsequent collapse of the empire, Gesoria emerged as a sanctuary for refugees, including persecuted Dragons, Old Ones, and Humans. Notably, Dragons, in particular, were drawn to Gesoria, as it held historical significance as many at the time believed it to be the place where many at the time believed their ancestors first ventured into the world. Despite its earlier decline in population, Gesoria experienced a resurgence as a refuge during this tumultuous period.

Unification

The Five Founders

The unification of Gesoria was marked by peace and cooperation. Representatives from the four major regions of Tammeren, Dýrrách, Templar, and Anath convened in Templar under the leadership of five individuals. Among them were two Kehdei, one of whom was an Akrádai, a Dragon, a Human, and an Old One. These figures, revered as the founders of Gesoria, played pivotal roles in uniting the diverse peoples of the land.

Despite limited historical records, their legacy endures through numerous legends. It is known, however, that they collaborated to draft the constitution of Gesoria, which stood as the foundation of the nation for over a millennium.

Isolation

The turbulent and unstable era following the fall of the Old Empire prompted Gesoria to adopt a policy of isolationism. Fearing imperialistic ambitions from emerging regional powers in Aerznia, Gesoria chose to seal itself off from external influences. As a result, the nation prioritized the fortification of its borders, a departure from the more porous boundaries of the Old Empire era.

Trivia

The skull of the ancient Dragon general Chrioseptico lies wedged in the fur walls of a small ravine on the Gesorian island of Fevero. How it got there and what happened to the rest of its body is unknown.